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SOCIAL ODDITY (under contruction)

Narrative Designer

The game revolves around the introverted Jamie who gets dragged to a nightclub by their well meaning friend Buddy in an attempt to get them to open up a little. Buddy runs off after telling Jamie to meet him in the VIP area later. The problem is, he forgot to tell them the password to get in! Thus, Jamie must overcome their fears and talk to people in a quest for VIP access.

Social Oddity is a point and click adventure game about overcoming social awkwardness.

Genre Point and Click Adventure

Platform  PC

Engine/Tools Unity

Production Time Five Weeks

Team Size 10

Role Narrative Design

CONTRIBUTION

Wrote dialogue for and designed characters. Designed missions. Game design.

DESIGN OBJECTIVES

Mechanical Storytelling.

Design Pillars

  • Conversation Puzzle
  • Light hearted
  • Bizarre reality

MECHANICS

At the start of the game, the player can only say “Hello”, but as they hear other people talk they write down things they say in a trusty notebook.

By mimicking other people the player must try to have normal conversations with the unique characters that frequent the nightclub.

OVERVIEW

TEXT ABOUT MY THOUGHT PROCESS AND GOALS

NARRATIVE DESIGN

WALKTHROUGH